If that sounds a bit confusing, that’s entirely the point. Blue Prince is remarkably light on traditional tutorials, instead dropping hints and tips in its shifting rooms along the way. Initially, you’ll need to throw yourself into the core process of drafting rooms—upon opening each door you come across, you’ll draw three possible rooms that could be behind it, drawn from a pool of potentials. Some rooms are rarer than others, while others will only appear in specific place, but almost every one includes something to collect, a puzzle to solve, or a wider effect on your current run.
Some rooms contain hints to puzzles in other rooms (get ready to take notes, as you might not see the room you need again for a while), others may need to physically connect, and some can have game-changing effects on the manor grounds themselves. Having played for numerous hours, the feeling of solving some of these puzzles is like little else I’ve experienced in a game, relying on a wealth of knowledge about the rooms I could find, and how even incidental details in one room could be a major clue for another.
In the early stages, the randomness of relying on not only drawing the right room, but having the right currency or item to actually complete a puzzle can feel frustrating. But progress enough and you’ll realise that there are ways to game the system, to bend the rules behind Blue Prince in your favor, or even unlock permanent upgrades.
Blue Prince will be released on April 10 for Xbox Series X|S, PlayStation 5 and Windows PC, and is available day one with Game Pass. And with Xbox Play Anywhere, play on Xbox consoles, Windows PC, and cloud with full cross-entitlements and cross-saves.
Sources: Xbox News, Blue Prince on Steam