14th century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. In the wake of the disasters claiming thousands of lives, the decimated human population struggles for survival. It’s a moment of weakness. In Vale Sangora, somewhere in a forgotten corner of the Carpathian Mountains, vampires seize their opportunity to walk out of the shadows, overthrow the feudal lords and claim what they’ve been denied for centuries: freedom, and ultimate power that comes with it. Legends turn into reality, and history as we know it will never be the same.
“Inspired by classic RPGs, we want players to feel the sense of urgency in an open world game. There are multiple approaches to saving Coen’s family with no clear division between main and side quests, you decide on how you spend the time.”, explains Konrad Tomaszkiewicz, Game Director and Co-Founder of Rebel Wolves. “Time is a resource and with each quest progressing its passage, it is impossible to complete all stories and arcs before the dreadful deadline, making each playthrough unique. We call it a narrative sandbox.”
The freedom in gameplay is reflected in Coen’s very nature as a Dawnwalker. Depending on the time of day, players will have different skills, abilities and storyline outcomes. Players must choose: do they fight for humanity or embrace the cursed powers?
Watch THE BLOOD OF DAWNWALKER opening cinematic, taking place two years before the game, and meet Coen, his sister Lunka and the vampire clique led by their ruthless yet charismatic lord, Brencis. And take a look at a glimpse at the in-engine gameplay teaser:
Source: The Blood of Dawnwalker