Overseer Games Working on Kaiserpunk Performance Improvements, First Patch Will Reduce Difficulty

Hi everyone, as you all hopefully know, we released Kaiserpunk on Friday! While we’re proud of the work we’ve done, we’re not satisfied. The release clearly shows there’s a lot of interest in Kaiserpunk and its promise, but it also shows that we didn’t fully achieve what we are aiming for. That means that the work continues—on delivering the game that Kaiserpunk deserves to be, and the game you deserve to play. We’re incredibly grateful for all the feedback you’ve shared—both those of you telling us how much and why you like the game, and from those of you who let us know what’s keeping you from enjoying the game. All your feedback helps us understand how to move forward, and every player is equally deserving of our gratitude.

For now, however, our focus will be on the latter group—seeing what we can do in the short and medium term to ensure that even more of you enjoy our game. The feedback we’re receiving seems to come in three primary categories; performance, UI/UX and game balance. We’ll be focusing on all three in the coming days and weeks. Regarding performance, some of you have experienced issues you shouldn’t have—that’s not ok—end of story. We’re working as fast as we can to improve performance for all players. However, it will likely take about a week or so for us to make a meaningful impact. Second is UI/UX. UI/UX for complex games is always challenging, but that doesn’t mean we won’t work on improving it. We’ll work hard with this starting with the first patch, but we’ll need ongoing help and feedback from you. Please share any additional feedback you may have—you can find the best ways to reach us at the end of this message.

Finally, there’s the challenge. Frankly, we made the game too hard. While we always wanted to make a complex and challenging game it shouldn’t be so difficult that players cannot enjoy the promise that Kaiserpunk offers. As such we will start adjusting the difficulty starting with the first patch—hopefully that will make the game more enjoyable for many players.
This is what we’ll focus on in the short and medium term, with the first patch coming out tomorrow Monday, 24th of March. Much more is on the way in the near future, and we’ll continue to keep you informed. We’d love to talk about the long-term as well. Hopefully, a little further down the line, we can start talking about our long term plans, but for now, we’re focused on giving you guys the best experience with the game as it is.

This was always a very ambitious project for us, and we are grateful and humbled that so many have bought, played and shared feedback on our game. From the bottom of our hearts—thank you. Now, the rest of Kaiserpunk’s journey continues, and we hope to better live up to what we promised you and deliver an ever greater experience. If you’re encountering issues or just want to share what you hope to see in the future in Kaiserpunk, please do share your feedback with us, we highly appreciate it. This is best done in the pinned threads or channels on Steam, Discord and Reddit, whichever you prefer.

You’ll hear from us again tomorrow when we release the first patch.

Until then,

Source: Kaiserpunk Steam Profile

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