Call of Duty: Warzone 2.0 coming November 16th with New Map, Split Circles and More

During the Call of Duty: Next event, Call of Duty: Warzone 2.0 was revealed to be coming November 16th. Warzone 2.0 will have an all new map called Al Mazrah set in the desert and have a number of new features including split circles, new Gulag, an extraction mode called DMZ, swimming and aquatic combat. Call of Duty: Warzone 2.0 will be standalone free-to-play game so you don’t need buy Call of Duty: Modern Warfare II to play it. Here is more info below…

 

 

The Biggest Call of Duty: Warzone Map Ever: Welcome to Al Mazrah!
Meticulously crafted and polished by a host of developers across multiple studios, offering distinct and diverse geography never experienced before in Call of Duty: Warzone before, this brand new map is immense, dynamic and rewarding, and built literally from the ground up with the emphasis on loading up your favorite custom weapon, dropping in, exploring the vast landscape, and having a hell of a good time doing it.

Expect to drop into a massive metropolitan area featuring coastal towns, depots, desert, rocky peaks, subterranean spaces, industrial areas, rivers, and an entire city to explore. Reconnoiter by land, air… and water!

In fact, Al Mazrah is so expansive, there’s a dedicated blog giving a first look and overview of the major points of interest, including hints on [REDACTED] locations for veteran players.  Read it here.

Swimming and Aquatic Combat
Expect combat across the land, sea, and air as the environment expands to include rivers, lakes, parts of the ocean, and more water-logged locations. This presents an all-new set of challenges and opportunites for combat, many of which were explored within the Modern Warfare II presentation at Call of Duty: Next. With a vast map the size of Al Mazrah, clandestine swimming up river tributaries, underwater ambushes and exploration, as well as quicker movement courtesy of the RHIB or Armored Patrol Boat is all possible, expanding your combat options considerably, using the tactics you’re learning during Modern Warfare II Ground War combat.

The Shop
As well as a new and impressive array of ground loot and adjustments on how to access and store them, one of the biggest innovations is the expanding, yet streamlining of your purchases within a match. This comes courtesy of “The Shop”. These enhanced Buy Stations serve locations to buy and upgrade equipment and weapons, including the custom weapons you created before dropping in. Here are some actions you can complete at The Shop:

  • Squadmate Buy Back: Just like in Call of Duty: Warzone, you’re able to buy back a teammate after they’ve been taken down either in combat, or failed to return from the all-new Gulag.
  • Buy Gear: Just like the function of the original Buy Station, you can purchase equipment such as Gas Masks, Killstreaks, Armor, and more.
  • Limited Equipment: Some items are likely to be limited in number, and once purchased, they are gone from the Shop.
  • Buy Weapon: Prior to a match, your main preparation is focused on creating a number of custom weapons for your next match in Al Mazrah.
  • You purchase these custom weapons from here. Note this takes the place of a full Loadout (your Primary, Secondary, Tactical, and Lethal as well as Perks).
  • Custom Weapons are constructed in the Gunsmith, and then bought here. They take up your weapon slots. Tacticals and Lethals are very common ground loot. Perks will not be available in Call of Duty: Warzone 2.0 at launch.

Circles Collapse
A choking storm gradually envelopes the Al Mazrah landscape, you may be familiar with the encroaching wall of vapor from your time in Verdansk and Caldera. This time, however, expect variations within the Circle Collapse. One possible occurance may be the result of extreme weather pattern anomalies resulting in the safe zone splitting into multiple Circles throughout a match that reconverge into a single safe zone as the match gets closer to the final circle.

The Gulag
This isn’t your commanding officer’s Gulag: This is a livefire training complex as well as a prison, where foes need to be neutralized, and sometimes… partnered with? You’re dropped into a multi-level arena with only your fists, and a plan to loot, shoot, and win a decisive 2v2 battle before you’re allowed back into the big map for a second chance at victory. Optionally, your Gulag combat can include searching for an AI combatant known as “The Jailer”, dropping him, and using his key as the means of escape. Don’t forget to loot as you go; that gear comes with you if you win.

AI Combatants and Strongholds
There are more than human Operators active within the Al Mazrah warzone; this is a living, breathing world with a number of AI combatants ready to defend their patch of land, all integrated into the fabric of the world. If you choose to engage AI combatants, expect a different type of firefight compared to player versus player.

If you’re concerned that AI combatants are going to get in the way between you and your W, then don’t be: It’s entirely your choice to engage the non-player combatants scattered across the map, or NOT to engage them. AI won’t actively pursue you or your squad, and you can choose never to interact with them. AI combatants have a variety of lethality levels and behaviors and are usually encountered in specific areas of the map. While they may defend their territory like a CDL pro, they won’t seek out combat.

DMZ
The most closely-guarded, leak-proof secret in Call of Duty history can finally be revealed; there is a special “extraction mode” coming to Call of Duty: Warzone 2.0. Known as DMZ, this is a passion project for the teams at Infinity Ward and across the contributing studios, and the main premise is about choosing your own experience within the warzone, working socially if you wish, and collecting gear to keep in your Call of Duty: Warzone 2.0 inventory and utilize from match to match. We’ll have much more to share about the host of new challenges, bounties, gameplay features and more when DMZ drops alongside Call of Duty: Warzone 2.0.

Source: CallofDuty.com

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