In keeping with Assassin’s Creed Mirage being a tribute to early Assassin’s Creed games, History of Baghdad will be integrated into the main game, similarly to the Database of earlier games, and is tied to player progression, with an in-game reward for Basim once completed. As Basim visits 66 historical sites throughout Baghdad, players will unlock research-driven articles that dig into information across five topics: Economy; Belief & Daily Life; Government; Art & Science; and Court Life.
Anderson, an expert on Islamic art, architecture, and history, was among the external historians and institutions who helped create and contribute to the History of Baghdad feature. Images for History of Baghdad were provided by partner museums, including The David Collection, a museum in Copenhagen with one of the most comprehensive collections of Islamic art in the Western world; the Institut du monde arabe in Paris, which hosts a museum and a library entirely devoted to the arts and cultures of the Arab world; The Khalili Collections, assembled by Professor Sir Nasser D. Khalili and containing some 35,000 works of art; and the Shangri La Museum of Islamic Art, Culture & Design, a center of the Doris Duke Foundation in Honolulu for exploring Islamic art and cultures. The museums provided illustrations and photos of a diverse selection of artifacts from the caliphal period – during which Assassin’s Creed Mirage is set – ranging from drinking vessels and sculptures to scientific equipment, such as astrolabes.
“I am proud that we did not shy away from any subject, discussing sensitive and misrepresented topics such as the harem, the role of eunuchs, and slavery in a nuanced way,” says Weyland. “I am also happy that we managed to incorporate some humor in the entries on Table Manners or Market Inspectors. After all, history can also be funny and lighthearted!”
History of Baghdad’s development was led by a dedicated team at Ubisoft Montreal, and its creation began with a series of weekly workshops on the caliphal period, during which Anderson and her team fielded questions from Ubisoft’s dedicated team of in-house historians at Ubisoft Montreal, and supplied detailed historical information that might have been difficult or time-consuming to acquire without the help of experts. From these sessions, Ubisoft’s historians – Weyland and World-Design Director Maxime Durand – chose the topics and entries that History of Baghdad should cover.
“I’m proud of the wide range of entries that appear in the History of Baghdad, and the fact that these were created collaboratively between my team and the Ubisoft historians,” says Anderson. “I’m particularly happy with the entries on Abbasid Style and the Other Palaces, where players can find out more about the art and architecture of the period. I’m also happy that the History of Baghdad features several entries that illuminate the roles of women, on the one hand, and that discuss science – especially astronomy and engineering – on the other. These are topics that are important in my own work as a historian, and I hope players will discover something new or surprising there.
“Finally, I can’t forget to mention the entry for the Dome of the Ass, which reveals something that surprised all of us: the unexpected significance in this period of the humble donkey!” Anderson says.
Assassin’s Creed Mirage will launch on October 12 for PS5, PS4, Xbox Series X|S, Xbox One, Amazon Luna, and PC through the Epic Games Store and the Ubisoft Store, and will be included with a Ubisoft+ subscription. For more on Assassin’s Creed, check out our look at Assassin’s Creed Mirage’s stealth assassinations tools and abilities, or learn more about how Assassin’s Creed Nexus VR lets players become master Assassins.
Source: Ubisoft News