As ray tracing technology becomes increasingly prevalent in consumer electronics, from high-end desktops to portable devices like laptops and smartphones, there is a critical need for a benchmark that can accurately assess and compare performance across different devices and platforms. Breaking Limit addresses this gap, providing valuable insights into how various devices handle hardware-accelerated graphics rendering. The benchmark is an essential tool for developers, manufacturers, and consumers to measure and compare the performance of real-time ray tracing rendering across different hardware and software environments reliably.
Breaking Limit comes with two distinct workloads: Breaking Limit and Breaking Limit Ultra. Breaking Limit is ideal for comparing mobile devices, laptops, and desktops equipped with ray tracing supporting GPUs. Breaking Limit Ultra features an exceptionally demanding workload designed specifically for desktops with high-end GPUs. It also includes performance evaluation tests for the most known AI upscaling techniques: FSR (FidelityFX Super Resolution) and DLSS (Deep Learning Super Sampling).
Source: Basemark