AMD Radeon RX 6800 XT 1440p DXR Ray Tracing Performance

I’m not sure what I’m seeing here. The table doesn’t show any comparisons against other graphics cards. Take what you will from these number and I’ll let you figure this one out.

Taken from Videocardz … With the launch Radeon RX 6800 series AMD noticed that developers want to ‘judiciously deploy ray tracing to improve realism in their games’. Real-time raytracing will improve image quality but comes at a performance tradeoff. AMD understands that developers are still learning what is the best way to use those ray-traced effects in combination with rasterization. With Radeon RX 6800 series, AMD offers full Microsoft 12 Ultimate support and an extended library of its FidelityFX developer’s tools package to improve the gaming experience.

AMD RDNA2 architecture features a new core type called Ray Accelerator. Each Compute Unit offers one RA, so the RX 6800 XT has 72 Ray Accelerators in total. AMD expects this implementation to offer 10X ray tracing intersection performance compared with software implementation.

In the slides that will officially be published by AMD tomorrow, the company confirmed RX 6800 XT 2560×1440 performance in five games (that support DXR). In Battlefield V, the RX 6800XT is expected to offer 70 frames per second on average. Call of Duty MW should offer around 95 FPS, both games were set to Ultra DXR quality. In Crysis Remastered an average of 90 FPS is to be expected. The lowest average framerate might be seen in Metro Exodus where 67 FPS were measured by AMD. Finally, in Shadow of the Tomb Raider, AMD claims RX 6800 XT will offer 82 FPS on average at 1440p resolution.

Source: Videocardz

 

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